Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, benefiting from latest cloud technology. This project i have developed initially for my MMO game project. Given the limitation of the single threading in Unreal Engine server it was needed to create a pluging tha distributes players on server instances and instanciate, manage, delete instances dynamically to get best performance to cost ration. It supports hosting On Linux x86, Linux Arm64 and Windows x86. This project started as an initial version V1, then later-on DSSLiteV2 published as an open-sourced project to GitHub and to the Marketplace. With over 80 starts and 15 forks, there is now a whole community of more tha 310 people on discord. DSSPro version also made available for indie studios. Many games has been developed on it, among which one is published on steam under the title Trimurti Online. I have been involved directy on this project by creating the whole infrastructure and deploying DSSPro. DSSPro provides much flexiblelity, where UE servers can communicate whith each other, with some neat features such as seamless travel. This project represents a massive success for me, and well received by the MMO developers community. More Informations are available on Unreal Marketplace, GitHub, DSSPro documentation and YouTube channel.